Technology

Legendary designer Warren Spector on his return to AAA games with Argos: Riders on the Storm

Legendary designer Warren Spector on his return to AAA games with Argos: Riders on the Storm

Legendary designer Warren Spector on his return to AAA games with Argos: Riders on the Storm

I’ve interviewed Warren Spector – the legendary game designer behind core businesses like Deus Ex, System Shock, Ultima Underworld, and more – several times during my 20-year career, most recently during my IGN Unfiltered career. conversation In 2017. Since then, he has mostly taught game design courses at the University of Texas. But Spector, a 40-year industry veteran, is back with something to prove: that it can do multiplayer.

“I’m a relentless advocate for immersive Sims,” ​​he said. “I’ve been thinking for years: ‘What’s the next step in immersive sims?’ “I think I found out.” His answer was an immersive multiplayer simulation, along the same lines as the games that made him so lovable. The name of the project is Argos: Riders on the Storm, and beyond… We don’t know anything else yet. And Spector wasn’t willing to share any details, other than to say, “It’s time to try multiplayer.” But he was more than happy to discuss his philosophy on this project and what multiplayer means to him in the context of the games he loves to make and play.

Dungeons and dragons appeared a lot. “We wouldn’t talk without Dungeons and Dragons,” he said, stressing that the D&D experience is central to his game design ethos. He added that he wanted to give players the same feeling he had the first time he played D&D. “The idea of ​​everyone becoming an author is a very powerful one.” He expanded on this, stating that if he didn’t bring anything new to the table with Argos, it was time for him to put it on hold. “I am a firm believer that every game should have one thing that no one has seen or done in a game before,” Spector said. “I promise you the game we’re working on right now will do that.”

“I am a firm believer that every game should have one thing that no one has seen or done in a game before.” – Warren Spector


“We” is OtherSide Entertainment, the Boston-based development house founded by Paul Neurat, a longtime Spector collaborator. The studio was founded in 2013, with Spector joining in 2016 as head of a second team based in Austin. The company’s most notable release was the spiritual sequel to 2018’s Ultima Underworld, Underworld Ascendant, which Spector did not direct.

But back to the new game. Spector offered one hint away from multiplayer (which he indirectly explained would be a small thing – nothing with dozens or hundreds of players), saying that he and the development team have been playing a lot of games in particular recently. . “There are a huge number of Deep Rock Galactic shows being played,” Spector noted. “A little Dying Light 2 out there gets a lot of play [as well]. Then he spoke a little more conceptually, but also more confidently: “If people want ‘unique and innovative,’ even I look at what we’re doing and think we’re crazy. The team is doing more than I asked.”

How does this relate to the Argos multiplayer core? “The idea is to enable players to create their own experiences and tell their own stories,” Spector said. “There are a lot of interesting possibilities in the immersive sim space. We can empower players the same way we did in the single player space.”

When I touched on his unparalleled longevity in the gaming industry, Spector wasn’t shy about addressing his age head on. “I am sure I am the oldest person still involved in active game development,” he said soberly. “The key is to keep learning. The world is different now than it was five years ago. There is continuous learning.”

“There are a lot of interesting possibilities in the immersive sim space.”


Even after four decades of development, though, Spector was sure of one thing as he set out to bring the immersive simulation games he helped usher into a new era of multiplayer: “We’re not a problem solved,” he says of the game industry.

We’ll have more on Argos: Riders on the Storm once Spector is ready to share more details.

Ryan McCaffrey is IGN’s Executive Preview Editor and host of IGN’s Xbox Weekly Show, open podcastin addition to the monthly interview program (-ish), IGN without filter. He’s a North Jersey guy, so he’s a Taylor Ham, not a ham roll. Discuss it with him on Twitter at Tweet embed.





#Legendary #designer #Warren #Spector #return #AAA #games #Argos #Riders #Storm

مقالات ذات صلة

اترك تعليقاً

لن يتم نشر عنوان بريدك الإلكتروني. الحقول الإلزامية مشار إليها بـ *

زر الذهاب إلى الأعلى
سيتات آورج 2022 سيتات آورج 2022